Your tribe has survived over ten years of drought but now their reserves are at an end. The village elders have selected you to wear the sacred Vault-suit of your grandsire and travel the perilous Wastes in search of the holy GECK — a mythical piece of pre-collapse technology that can restore the land to bounty.
FIME or Fallout Items Mode Editer. FIME is a handy utility for tweaking all of the weapons, armor, chems and ammo in Fallout 2.
Tool created by Garry. Mirrored here for archival purposes.
Fallout2 Items Mode Editer Readme Version 1.1 1.Buckup files first backup pro files before u modify it. we don't know every thing in fallout2 engine, so if u changed sth uncorrect, the game may crack. backup a "correct" file first. 2.Needed files before run a. dll files. i use VB to write this program, so 2 dll files are needed to run this program. they're MSVBVM60.DLL and OLEAUT32.DLL. u can find them in my web page too.if u don't have these dlls, u have to copy these dll files to windows\system directry. if u already have, skip this step. b.pro_item.msg file when FIME is loading, it will read pro_item.msg file to get message info. it's included in this ZIP package, or u can extract these files from master.dat by yourself. copy them to same directy of FIME. c.pro files of course, u need these files to be edited. so i zipped all the pro files in \proto\items to items_pro.zip, u can find it in my web page too. 3.About save files in fact, when u open a pro file to edit,FIME also open pro_items.msg too. when u push SAVE, FIME save pro file and pro_items.msg at the same time. so u can make your custom name and description of items, enjoy it. 4.BUGs sorry for not much time to bug-test. if u find some bug, pls mail me so i can fix it on next version. and if u find any pro mode new, mail me too or post on TUF's WEBboard. 5. Technical Aspects: (1)base item attributes 1.item id -[00-03] 2.item id(long) -[04-07] 3.item name -not inside .pro in txt\english\game\Pro_item.msg 4.item description -not inside .pro in txt\english\game\Pro_item.msg 5.item type -[23] link text\english\game\proto.msg 6.item weight -[2c-2f] 7.standard price -[30-33] 8.item frame(on ground) -[0a-0b] link art\items\items.lst 9.item frame(in env) -[36-37] link art\inven\inven.lst (2) weapon attributes 1.min damage -[3d-40] 2.max damage -[41-44] 3.attack mode1 -[1b] first 4 bites 4.attack mode2 -[1b] last 4 bites 5.attack mode1 range -[49-4c] 6.attack mode2 range -[4d-50] 7.attack mode1 ap -[59-5c] 8.attack mode2 ap -[5d-60] 9.damage type -[45-48] link text\english\game\proto.msg 10.required strength -[55-58] 11.ammo type -[6d-70] link text\english\game\proto.msg 12.default ammo's file id -[71-74] link txt\english\game\Pro_item.msg 13.ammo Capacity -[75-78] 14.burst round -[69-6c] 15.firing effect -[51-54] link txt\english\game\Pro_misc.msg 16.holding frame -[39-3c] 17.firing sound -[79] maybe link sound/sfx/sndlist.lst? i sure it means sound,but i cannt find the file linked with it, so i only show it as number in FIME.be careful to change it. (3) ammo attributes 1.ammo type -[39-3c] link text\english\game\proto.msg 2.number of ammo per-magizine -[3d-40] 3.ac modifier -[41-44] 4.dr modifier -[45-48] 5.ac dmg modifier -[49-4c] 6.dr dmg modifier -[4d-50] (4) armor attributes 1.armor class -[39-3c] 2.dmg resistance -[3d-40] 3.dr laser -[41-44] 4.dr fire -[45-48] 5.dr plasma -[49-4c] 6.dr ele -[4d-50] 7.dr emp -[51-54] 8.dr explosion -[55-58] 9.Damage threshold -[59-5c] 10.dt laser -[5d-60] 11.dt fire -[61-64] 12.dt plasma -[65-68] 13.dt ele -[69-6c] 14.dt emp -[6d-70] 15.dt explosion -[71-74] (5) drug 1.Stat Id 1 -[39-3c] link text\english\game\stat.msg when is &Hfffffffe(-2), it means [modifier for stat id2] is a ranged value, balue of [Modifier for Stat Id1] will be the min value, [Modifier for Stat Id2] will be the max value 2.Stat Id 2 -[3d-40] link text\english\game\stat.msg 3.Stat Id 3 -[41-44] link text\english\game\stat.msg 4.Modifier for Stat Id 1(fast) -[45-48] 5.Modifier for Stat Id 2(fast) -[49-4c] 6.Modifier for Stat Id 3(fast) -[4d-50] 7.mid-term effect begin time -[51-54] 8.Modifier for Stat Id 1(mid) -[55-58] 9.Modifier for Stat Id 2(mid) -[59-5c] 10.Modifier for Stat Id 3(mid) -[5d-60] 11.long-term effect begin time -[61-64] 10.Modifier for Stat Id 1(long) -[65-68] 11.Modifier for Stat Id 2(long) -[69-6c] 12.Modifier for Stat Id 3(long) -[6d-70] 13.Addication rate -[71-74] 14.Addication begin time -[79-7c] (6) containter,misc & key mode is unknown yet 1999 freeware by garry@online.sh.cn Members.tripod.com